30 Days of Gaming: Day 16 – Game with the best cut scenes.

Been a while since I’ve blogged, but I was playing a game relevant to this entry, so I was kind of holding off on it.

Cut scenes usually aren’t why we play games, so it’s kind of strange having to pick which one has the best. Plus, like I said before, stories in games usually aren’t all that great, so the cut scenes can be equally bad.

What makes a cut scene the best? A common complaint about cut scenes is they detract from the game play. You play a game to play it, not to watch it. That’s what movies are for. Some people even resort to skipping cut scenes just to get on with the game.

One of the most notorious offenders is Metal Gear Solid 4. In a series that is so driven by cut scenes, the 4th installment takes things to a whole new level in order to explain everything that happened in the other games and tie it all up in a nice little package.

You spend at least half the game watching the cut scenes, while the very well-done game play takes a back seat. The cut scenes are definitely among the most well-made in gaming and some of them are very cool, like the video below, but you find yourself wishing there was more of the actual game to play.

On the other side of the fence is the Half-Life series (Portal, too), which deserves some recognition in how it handles cut scenes. For the most part, the story plays out without interrupting the action at all. You have control of your character, Gordon Freeman, 99% of the time as events in the game play out around you, and the only time you don’t have control over him is when he becomes incapacitated, so it’s not like you could move him anyway. Plus, these instances are very rare and only happen when there’s some serious shit going down.


One of the few times control is taken away from the player in any Half-Life game.

Not only do the games never break their first-person perspective, they also don’t cut at all. Unless the Gordon loses consciousness, you’re experiencing every second of his life for the duration of each game. Hell, we’ve see every second of Gordon Freeman’s conscious life since the moment the original Half-Life begins.

The result is a very effective means of story telling unique to gaming, setting it apart from movies or television, unlike Metal Gear Solid 4.

Of course, there is a middle ground out there between the interactive and non-interactive. A term usually used to described this, coined by the Dreamcast game Shenmue in 1999, is the “quick time event” or QTE. Basically, a cut scene will play out that will require the player to press the button displayed on screen to successfully execute the action.

While this can make action scenes more interesting, I find them to be somewhat annoying, especially when used too much or when a scene can be failed too easily because of a missed button, making you start all over. Plus, having to watch for the button to pop up means you aren’t really paying attention to what’s going on in the scene.

I can’t talk about quick time events without talking about Heavy Rain. Essentially everything you do in the game plays out as a quick time event. Luckily, the game places the button icons in all the right places as the action plays out. It blends the buttons into the environment, so as you’re watching for the icons, you’re also watching the action.

Miss one too many buttons? Instead of making you start over, the game goes on and the events change on how well you executed the scene. The overall result is a very cinematic game that still manages to be enjoyable despite not really having the traditional game play to break up the story.

Another game I have to mention on the cut scene front is L.A. Noire. One reason is because the game’s facial animation raises the bar for video games. This is the first game I feel uses actual acting, instead of just voice acting, in real-time cut scenes.

Each character in the game is portrayed by an actor whose performance was captured using a rig of several fixed cameras. This results in the most realistic facial animations ever put into a game, which means the actors can finally use their faces to portray emotion.

The second reason I’m mentioning L.A. Noire is while the cut scenes themselves aren’t anything too special when compared to the film noir movies that inspired the game, they still manage to be vital to the game play. You play a detective in the game, and body language is used to determine if the person you’re questioning is lying or not. Not only are the cut scenes relevant to the game play, the technology used to create them is also vital.

So there you have it. Four very different approaches to cut scenes in video games. I have to say Half-Life is probably my favorite of all of them. All the other games I mention really shove the story in your face, while Half-Life’s is like the cherry on top of a terrific game. It doesn’t overstay its welcome and still manages to be very interesting without breaking things up. I have to say I’m equally excited to find out what happens to Gordon Freeman in the next installment as I am to play the actual game.

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30 Days of Gaming – Day 15: Post a screenshot from the game you’re playing right now

As eluded to before…

Xenogears

Xenogears on my PSP

I actually played this game because of an ad I saw in a magazine, which might be the only time that’s happened to me. The three words that caught my eye in the ad were “Playstation,” “Squaresoft,” and “RPG.” That’s all it really took in the late ’90s.

While the game itself is a bit rough around the edges compared to the Final Fantasy games of the time, it still had an interesting story and setting, and Yasunori Mitsuda’s music was fantastic as always.

It’s also really long. It’s probably the game I’ve started the most times without actually finishing. It’s still really long even though when you get to the second disc, you start getting the impression they were either running out of time or money. Suddenly they just start telling you about something the main characters did in the game, using text and pictures, instead of actually having you go and play those parts.

I’m only a couple hours into the game on PSP now, so we’ll see if I actually manage to get very far this time.

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30 Days of Gaming – Day 14: Current (or most recent) gaming wallpaper

Okami

Okami

While it’s not my wallpaper now, it is the most recent gaming one I’ve had.  Okami Den came out in March so I was feeling a bit nostalgic for the first game. I liked the orange color on this one so I made it my wallpaper.

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30 Days of Gaming – Day 13: A game you’ve played more than five times

So, a game I’ve played more than five times. I’m assuming this means completed more than five times. It seems even my favorite games I don’t make it past 3 or 4 times.

Xenogears

Xenogears

I know I’ve played Xenogears several times, but only beat it once. Then again, it’s ridiculously long and I’m not sure it’s really all that good. While the story is pretty grandiose, the writers were basically playing mad libs with the Bible, probably just to offend Christians or something. I just thought it was cool. I’m actually playing it right now on my PSP.

I don’t know how many times I’ve started it, though I think I’ve only made it to the second disc twice, which is no easy feat.

Chrono Trigger

Chrono Trigger

The real answer is probably Chrono Trigger. I heard about the game from some of my friends in 1998 when I was in fifth grade. Blockbuster had long since abandoned their supply of SNES games, but the local Hollywood Video had a pretty good selection, including Chrono Trigger.

I watched my friends play it and was intrigued by the whole time traveling concept, something any kid who grew up watching Back to the Future would find appealing.

So, one Friday afternoon after school, my mom took me to Hollywood video and I rented the game.

I’ll have to admit that I kind of cheated since the New Game + feature was already unlocked, which lets you transfer your characters and inventory from another save into a new game. There was a save on the cartridge that was about 2/3 through that I based my game off of.

Anyway, I had seen most of the beginning of the game when one of my friends played it, so there weren’t a whole lot of surprises until I got further on. I was still very impressed with the game as a whole, and ended up playing it most of the weekend nonstop. I eventually beat it, and I’m pretty sure I rented it a few more times for good measure.

I’ve gotta make a note about the music composed by Yasunori Mitsuda: It’s absolutely amazing. I’m honestly kind of regretting not picking it for my “best soundtrack” post, but it’s a bit late now.

Fun fact, Yasunori Mitsuda also composed the music for Xenogears, so that might be another reason I played that one so much.

The multiple play-throughs of Chrono Trigger came a few years later, after my family finally got a modern computer and an internet connection and we were introduced to the glorious world of ebay. I convinced my mom to bid on a cartridge for me that ended up costing around $60. It didn’t come with a box, but the manual and posters were included with it.

The New Game + feature was already unlocked on the cartridge, but the only saves were very early on. I did base my game off of one of these, but it didn’t make much difference. I played through once or twice and then set out to get all of the endings available and record them on a VHS tape.

I never got all of them, maybe about half, but I did get some of the more challenging ones, such as beating Lavos using only Crono and Marle at the very beginning of the game.

Chrono Trigger

The journey begins

The bad news is I somehow lost my cartridge. My sister worked at a dry-cleaners and had a lot of downtime, so she wanted to take our SNES with her to keep her entertained. The SNES was in my room at the time, and I remember specifically setting my Chrono Trigger cartridge aside so she wouldn’t take it with her. She didn’t have any interest in playing it and I wanted to make sure it didn’t get lost.

Unfortunately, it was lost, and to this day I have no idea how it happened. Even after emptying out my entire room when I moved out it was nowhere to be found.

I did get the Playstation version to cope with the loss, but that one is best avoided at all costs. Seriously, don’t play it. You’ll be waiting on the damn game to load every time you do anything, something that was nonexistent in the original.

The DS version, however, is very good and much cheaper than a SNES cartridge. I got it for Christmas right after having jaw surgery, which made my recovery all the more enjoyable.

Hell, it’s $16.99 on Amazon right now. If you have a DS, it’s a must buy.

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30 Days of Gaming – Day 12: A game everyone should play

I’m terrible at keeping up with this.

A game everyone should play? I can’t pick just one. I’ll pick three instead.

1) Plants vs Zombies (PC, Mac, Xbox Live Arcade, Playstation Network, Nintendo DS, iOS, Android)

Plants vs Zombies

Plants vs Zombies

I always recommend PvZ to people. It’s cheap, has low PC requirements, it’s available for pretty much every platform imaginable and it’s insanely fun and addicting. If you have an iPhone or Android, it’s pretty much the perfect game to play with a touch screen. While the PC version is more feature-rich, the touch controls works phenomenally well, even compared to a mouse.

There’s a flash-based web version you can try, or a demo you can download. If you’re going to buy it, I’d suggest you get it from Steam since it’s half the price of buying it directly from Pop Cap.

2) Minecraft (PC, Mac, Linux)

Minecraft

Minecraft

I would describe Minecraft as the most pointless game ever, yet I have a feeling I’ve probably spent somewhere between 50 and 100 hours playing it.

When you start Minecraft, there is no tutorial. There are no tips to tell you what to do. There’s no correct way to play it, only the general consensus that you must seek or create shelter by nightfall or face certain death at the hands of zombies, spiders, skeletons and the much beloved creepers.

I built a huge bridge that goes nowhere.

I built a huge bridge that goes nowhere.

The world is randomly generated and goes on forever. Everything is made of blocks, and each block has different properties. There are blocks made of dirt, gravel, sand, wood, stone, etc. Use the wood to make tools, use the blocks you gather to create different blocks and build anything you can imagine.

There’s also online play, so you can build things with other people.

Minecraft is in beta right now, but if you buy it now you get it at a discount and get access to the full version when it comes out November 11. You can also play the old free-buid version of the game, which can give you an idea of how the building works, though it’s pretty outdated.

3) Mother 3 (Gameboy Advance)

Mother 3

Mother 3

Let me preface this by saying you should probably play EarthBound (Mother 2) first. This can be a little challenging since a supposed nightmare of copyright issues prevent Nintendo from re-releasing it in North America, despite the fact it was re-released on the Japanese Wii’s virtual console, as well as Gameboy Advance with the original Mother. Right now, the only legitimate way to play EarthBound is to find a SNES cartridge of the game. Of course, there’s always emulation.

Now that you’ve jumped through hoops to play a 16-year-old Super Nintendo game, you have to jump through a few more to play Mother 3.

The first hoop being that it was never released in North America. Solution? Import the game from Japan.

Oh no! The game is out of print. Looks like you’ll be paying marked-up prices on ebay!

Got your copy of Mother 3? Good. Now, assuming you have a GBA, DS (not a DSi) or a Gameboy Player, you’re ready to play Mother 3! What’s that? The game is in some crazy moon language? Time to learn Japanese!

Luckily, there’s an absolutely fantastic fan translation out there by the insane cult dedicated fans over at Starmen.Net. The bad news is it’s not going to work with that cartridge you just imported. You’ll have to either emulate the game or use some pirate hardware to play it on a GBA or DS, which is ironically a much cheaper route than actually purchasing the game today. I would actually recommend this route over emulation, since the rhythm-based battle system doesn’t sync up right on emulators and only really works if you’re playing it on actual hardware.

The pay-off is worth it, in my opinion. I could explain more about why you should play it, but I’m pretty sure I’ll be writing more about the game later.

On a related note, used copies of Mother 3 start at $96 on Amazon! It’s very tempting to cash-in on the copy I imported from Play-Asia for $30 in 2006…

 

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30 Days of Gaming – Day 11: Gaming system of choice

My laptop

Laptop + Steam = Win

While this post could easily become about the console wars, it’s not going to. My console fanboyism went out the window when I got my first job and I bought an Xbox with my first paycheck, already having a Playstation 2 and Gamecube

I’m here to play games, and sometimes dropping the extra money on a new console is worth it to play something interesting with the promise of future exclusives.

That being said, I have my preferences now. My lifestyle has changed since high school, and console gaming can be a challenge for me. Between work, school and other crap, I tend to move all over the place. On a given week (when I’m enrolled in school) I’m driving between three counties.

Gas eats up a lot of my disposable income and the commute time eats up my extra free time just the same. I can’t take a console with me everywhere I go, so finding a situation where I can devote a decent amount of time to one specific game is difficult.

Steam

If only consoles were more like Steam.

Luckily, I have a fairly decent laptop. I played Portal 2 on it by preloading it from Steam at school and completed most of it on my kitchen table in the broadband-free boonies of Bates City. I actually beat the game in the cafeteria of UCM’s Elliott Union. I couldn’t really do that on a console. Plus, thanks to Steam, I only had to pay $44.99. The console version would have set me back $59.99 plus tax! Don’t forget that I don’t have to pay $50 a month to play it online like Xbox 360, and didn’t have to wait an entire month to play it online like on Playstation Network. Sounds like a good deal to me!

So yes, my laptop is my game system of choice. However, an honorable mention has to go to my iPhone 4.

Final Fantasy III

Final Fantasy III - Expensive for an iPhone game, but half the price and better looking than its DS counterpart.

It’s more powerful than a DS or PSP, it’s smaller but has a higher resolution screen, it’s always with me since it’s my phone, the games are way cheaper and there’s no physical media like cartridges or UMDs to mess around with. The only downside is the lack of a physical controller–touch controls aren’t idea for some games.

I hope to get back into console gaming once I’m done with school and have my own place with an actual Internet connection. But for now, my laptop and iPhone have to keep me gaming.

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30 Days of Gaming – Day 10: Best gameplay

Portal 2

Portal 2

Falling behind again. I’m so awesome!

This one is a little tricky. There’s plenty of games where the gameplay is somewhat clunky, but many other aspects keep you coming back. The Elder Scrolls IV: Oblivion wasn’t the most polished game ever, but its open world had me sink over 100 hours into it. Grand Theft Auto IV is another one that had me turning the game on just to mess around. I don’t even know how many hours I’ve spent messing around in the Half-Life 2 mod, Gary’s Mod. Don’t get me started on Minecraft.

Minecraft

My cave-house in Minecraft. Is the game fun? Yes. Polished? Well, it's a beta!

It seems like open-ended sandbox gameplay is something that’s very appealing to me, but I don’t think I’d say any of those games have the “best” gameplay. Sure, it’s easy to get lost in an open-world for hours on end, but the freedom tends to make the gameplay a little rough around the edges.

Since the title of this isn’t “most addictive games” or “games I always come back to” or “biggest waste of time (in a good way),” my choice is something a bit (a lot) more linear.

Now, a dislaimer: I don’t feel super strongly about my choice. I think games are usually the sum of their parts, and having the “best gameplay” doesn’t necessarily mean you’re having the best experience. I’m picking this not only because the game is damn fun to play, but it is also well polished and mechanically impressive.

I know my friend Corey Motley would disagree with me, but I think the game with the best gameplay is Portal 2. While I don’t think the game would be nearly as memorable without the witty writing by Erik Wolpaw, Jay Pinkerton and Chet Faliszek, nor without the stellar voice performances by Ellen McLain, Stephen Merchant and J.K. Simmons, the game proves to be a blast up until the very end. Especially since the final moments of the game uses its main gameplay concept in such an amazing way. The achievement that pops up, “That just happened,” describes the moment perfectly.

Then again, the crazy story within the original Portal that made it so memorable was a complete surprise. The main draw of the game was its clever concept: You have a gun that shoots portals. What could have been a fun, yet forgettable, puzzle game turned into a cult phenomenon with a fair share for quotable jokes destined for internet meme infamy. Early previews for the game revolved around the different uses for Portals, not the robotic narrator who ultimately becomes your nemesis and is responsible for the majority of the humor in the game.

Just look at the original trailer for the game.

The trailer alone got me really excited for the game. The concept seemed so cool, original, and fun I just had to play it. Even without GLaDOS, I feel I still would have played through it multiple times, just to mess around with the portal gun.

Turret from portal.

Portal 2 gives you a new, clever defense against this infamous enemy.

Portal 2 adds a few new twists to the gameplay which work really well. One of my favorites is easily the light bridges. They’re beams of light you can walk on, and place a portal where one ends will make it continue wherever you place the second. You can even use it as a shield from lasers or the infamous turrets.

I think these additions make the gameplay even more interesting than it was in the original game. That being said, I don’t think the game would stand alone as the first one would without its story. This isn’t a knock against it; Portal 2 was a game built around a story. Portal was a story built around a game. These extra bits are essential in taking the story to the next level, something that had to be done for a sequel to a game made famous because of the story. Cut those extra bits out, remove the story, and I think you’d still have one of the most fun-to-play and polished games out there.

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